It’s a little under a month until Diablo 3 officially releases, and the excitement is building! I’ve had the honor of being able to access the beta since around November 2011, and it has been a journey seeing how Blizzard has changed around their plan of action throughout the beta experience.
Here’s a couple of interesting little tidbits about the beta and the changes Blizzard has implemented so far:
1. Blizzard originally had the idea of obelisks, which were located throughout towns and dungeon beginnings. These obelisks allowed you to alter what skills you have equipped, and without them, you were stuck with the “set” of skills you had equipped earlier. Thankfully, this was removed, so you can change things up on the fly and can equip skills you earn on level ups. It’s a relief not needing to go running back to town when you realize you’re not fond of the new skill you decided to give a try.
2. Crafting. Originally, you could break down any item (be it common, uncommon, or otherwise) and use the materials to form your own gear. They’ve changed it now so you can only gain crafting resources from “blue” items are above, and anything below ends up being something you just sell. I’m neutral on the change – I think it’ll be nice in that it’ll limit all the common crafting equipment that do nothing in the long run but fill up your storage, but I did like hoarding items going I MIGHT NEED TO USE THIS FOR CRAFTINGZ.
3. Diablo 3 is an incredibly smooth game to play now. When I originally started up the beta in November, it was pretty choppy, and special effects often lagged down my game and left me with a pretty terrible framerate. Now, it’s a beauty to play, and I love how great the game runs even when I am on my little netbook.
… I’ll post more in the future about the various classes, their unique skills, and what kind of pros and cons they may have, but for now, I’ll leave the post with simply this information and say HIP HIP HOORAY, DIABLO 3 WILL BE OUT SOOOOOOOOON!
Many, many hours of my life will be lost to it.